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AOC AGON AG274QZM - 27 Inch QHD Mini LED Gaming Monitor, 240Hz, 1ms GTG, IPS, HDR1000, KVM, Height Adjustable, USB HUB (2560 x 1440 @ 240hz, HDR1000, HDMI 2.1, DP 1.4, USB-C 65w power delivery)

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There’s no shortage of colour, either. AOC’s screen produced 99.8% of the sRGB gamut at 168.6% volume and 92.6% of the DCI-P3 space at 119.4%. it even churned out 99.2% of the Adobe RGB space at 116.2%, which is an excellent result for any gaming display. The Delta E of 1.98 is impressive too and means you won’t have any accuracy issues. Colour accuracy was less consistent around the display, but if it hadn’t been for the measurement report I likely wouldn’t have noticed, as colours remained vibrant across the display. If you’re doing colour critical editing work this may be of concern, but for gaming and movies, it’s perfectly acceptable. I measured an average Delta E, or difference between a specified value and what’s actually measured, of 1.45, which is low enough that you won’t be able to spot errors with the naked eye, but a maximum Delta E of 3.59 for white. Again, that likely won’t be noticeable to most people, but may not be acceptable if your work is extremely color sensitive. evernessinceMy monitor is calibrated to 210 nits via a ColorMunki Display (a professional colorimeter) for a mostly dim room and I've routinely calibrated displays for people with various needs and ambient light levels. Do not assume that someone doesn't know what a specific brightness level is like. The AOC AGON AG274QZM is a fantastic monitor that’s only let down by a poor factory colour setup. HDR performance is excellent, bolstered by the MiniLED full-array dimming, producing wonderfully vibrant colour and retina-scorching peaks. SDR picture quality is also very pleasing, with SDR local dimming improving contrast beyond that of regular IPS displays.

AOC AGON AG274QZM - 27 Inch QHD Mini LED Gaming Monitor

In typical internet fashion you replied rudely to a comment you skipped through because you felt a single line was incorrect without reading the whole thing. We measured a peak brightness of ~1262 cd/m 2 in HDR mode which was a higher than the spec even. This was not possible on the smaller bright areas due to size of the local dimming, but for 10% windows and above we had a high peak brightness capability. This was even possible with full screen sustained brightness. Further measurements for peak brightness are captured below. The screen features HDMI 2.0 connectivity with two ports provided. These can support a 2560 x 1440 resolution at up to 120Hz from Xbox Series S/X (where 1440p output is available), but for PlayStation 5 only 1920 x 1080 @ 120Hz (where 1440p is not available yet). There is also Virtual 4K input support featured on this model over HDMI which we confirmed with our Xbox, but it only supports a max 60Hz due to bandwidth limitations of HDMI 2.0. It might be useful for PS5 to avoid the need to drop to 1080p if you’re focused on image detail and resolution as opposed to high refresh rate, and probably depending on your game too. Let’s start with brightness. I measured a maximum HDR brightness of 948 nits, which is very close to the promised maximum of 1,000 nits. The monitor delivered a slightly lower maximum brightness in a 10 percent window, with a maximum brightness of 814 nits.

It’s a practical panel, too. It’s got 120mm of height adjustment and tilt, swivel and pivot movement alongside 100mm VESA mount support. The KVM switch allows multiple PC or device control from one set of peripherals and on the side it has a headphone hook. The screen can offer the colour enhancements associated with HDR content with 98% absolute / 115.9% relative DCI-3 coverage measured. Also for comparison there’s 83.7% of the Rec.2020 space covered which is very good, and that’s the colour space HDR content is mastered in. This is higher coverage than many other wide gamut screens on the market. There is also a 10-bit colour depth support Visually with HDR mode enabled the screen looked quite washed out and a bit too cool in Windows, and as if the luminance balance was not quite correct. This applied in all 4 modes. We have provided some further measurements below of this default setup to provide more information. I also noted the built-in speakers with DTS mode. They put out decent volume without distortion and the DTS option expands the sound field a bit beyond the edges of the screen. There isn’t much bass, but the midrange and high frequencies are well-balanced.

AOC AGON AG274QZM (2023) Review | Trusted Reviews

Gamut coverage – we provide measurements of the screens colour gamut relative to various reference spaces including sRGB, DCI-P3, Adobe RGB and Rec.2020. Coverage is shown in absolute numbers as well as relative, which helps identify where the coverage extends beyond a given reference space. A CIE-1976 chromaticity diagram (which provides improved accuracy compared with older CIE-1931 methods) is included which provides a visual representation of the monitors colour gamut as compared with sRGB, and if appropriate also relative to a wide gamut reference space such as DCI-P3.Color Setup has a 6-axis color adjustment plus three color temp presets. The user mode has precise RGB sliders that help achieve pro-level grayscale accuracy for both SDR and HDR. The Audio menu includes a toggle for DTS sound processing. Turning this on improves the audio by expanding the soundstage. It also sounds a little less tinny though you won’t hear any serious bass from the internal speakers. Don’t expect much from the pair of 5W speakers, either. They’re loud, but the sound is muddy and doesn’t have much bass. Use external units or a headset and you’ll have a much better time. Image Quality We confirmed also that the screen supports FreeSync over HDMI, giving VRR support for Xbox that supports that, although it is questionable whether Sony will ever add this for the PS5. Because it’s the older generation HDMI 2.0 capabilities, there is no HDMI-VRR, which might have made VRR for PS5 in the future more likely, but doesn’t matter for Xbox at all. It will not support ALLM, Dolby Vision or 24Hz signals but can support 50Hz and HDR10 content. High Dynamic Range (HDR) HDR Technical Capabilities The integrated four-port USB hub is very useful, and as there is a USB-C input, you can use the reliable automatic KVM switching. The hub includes a yellow fast-charge port, and all of the ports support USB 3.2, however, when using HDR or a USB-C connection these are restricted to USB 2.0. Brightness and contrast uniformity is very good, with the AG274QZM recording consistent results all across the display. The brightness uniformity, in particular, was excellent – the largest deviation was just 5.5% (34 cd/m 2) but the average was below 2% across the majority of the screen. Contrast was also very consistent – a peak of 6.3% was recorded across the rightmost fifth of the display, but this lowered towards the centre and deviation remained below 2% left of the centre. This is all but imperceptible to the naked eye and a superb result for the AG274QZM.

AOC AGON PRO AG274QZM? : r/Monitors - Reddit Thoughts on the AOC AGON PRO AG274QZM? : r/Monitors - Reddit

In typical internet fashion you replied rudely to a comment you skipped through because you felt a single line was incorrect without reading the whole thing. Vayra86Phone outside is a screen that gets brighter especially when it gets hit by direct sunlight or at least, much more ambient light than you would have indoors.Your phone adjusts brightness regardless of whether the sun is directly hitting it or not. Ambient light levels are much higher outside of course but that wasn't the point of my example, it was to point out that higher ambient light levels require higher levels of brightness to properly see the screen. Surely you did not think that I was saying that outside midday lighting is normal inside lighting. The default gamma setting (Gamma 1) was closest to the ideal 2.2 gamma curve, sitting slightly below it, however, this was still a clearly visible deviation when compared with the calibrated profile.The Nvidia Reflex Latency Analyzer has several options for monitoring sensitivity (how often the timing is sampled) plus the size and position of the measuring rectangle. The numbers appear in small font in the upper right corner of the screen. You can monitor your input lag in real-time while playing. That carries over to the Blur Busters UFO test. I can’t spot any motion trails or judder on the test pattern; the AGON PRO AG274QZM has just about the best motion clarity I’ve ever seen on a non-OLED display.

AG274QZM | AOC Monitors

Sports mode'... lol. What is this, a showroom and you're the salesman? If you're using those fantastic view modes you're doing it wrong to begin with. Phone outside is a screen that gets brighter especially when it gets hit by direct sunlight or at least, much more ambient light than you would have indoors.The AG274QXM is one of AOC’s most recent additions to their “AGON Pro” line-up of gaming monitors. Some of the specs might be considered fairly standard or common nowadays, with a 2560 x 1440 IPS panel and a pretty modest 170Hz refresh rate – much higher refresh rate 1440p options are available on the market nowadays, such as the recently tested Gigabyte Aorus FI32Q X with 270Hz. Then there’s common IPS technology specs like a 1000:1 contrast ratio, wide 178/178 viewing angles; and also colour enhancements like wide colour gamut and 10-bit colour depth that you’d find on most modern gaming screens. That’s not to say any of this is bad, it’s just fairly typical in this space. evernessinceNo, that's an assumption you made. If you read my priors, I specifically state on multiple occasion that the benefit under typical lighting condition of OLED wanes. I also made an argument that current OLED monitors (I'm putting more qualifiers here because you seem drawn to misinterpreting things) are too dim to be used in all environments, which is 100% true. While that is unfortunate, the local dimming can be turned off without affecting the contrast too much. What’s worse is that it also happens when HDR is enabled and disabling local dimming in that case makes it near unusable, resulting in a terrible, washed-out image. So, although this monitor is HDR1000 rated and certainly can hit those heights, I was disappointed by how it handled menus in dark games like Returnal, as the pure white text ends up looking dim and washed out. At the maximum refresh rate of the screen we will also include our familiar more detailed response time measurements, which includes a wider range of transition measurements as well as some analysis of things like the refresh rate compliance. This identifies how many of the measured pixel transitions were fast enough to keep up with the frame rate of the screen. Ideally you’d want pixel response times to be consistently and reliably shorter than this refresh rate cycle, otherwise if they are slower it can lead to additional smearing and blurring on moving content.

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